The Electronic Literature Collection has been divided up into keywords for easy navigation. Under the keyword, “Games” falls seven different pieces; some of which do the keyword justice and some that fall short. Digital gaming is broad sector consisting of video, arcade and computer games; a category too broad to place the pieces of this keyword under. Even if we place it under the category of computer games, it still doesn’t really live up to the expectations of a computer game. The aim of the pieces in this keyword is to use text and interactivity (Taking advantage of the computer input devices) to convey a message or a story to the reader.
A computer game should be able to keep an individual engaged. Using tasks that lead up to a goal, points, rankings, etc. the gamer should remain entertained. Many of the games in the ELC are dynamic in the sense that they have the potential to be different each time they are played. However, many of the games were too difficult to understand because the instructions were too broad and there were not clear guidelines. For many of the more complicated ones I just gave up (Ex. Jean-Pierre Balpe ou les Lettres Dérangées). Also, in a few of them there was no real “Right” or “Wrong” therefore there was no indication or incentive to the gamer on how well they were doing. The issue of accessibility was also a problem. Numerous games require complicated downloads (All Roads, Bad Machine, and Savoir-Faire ) which many people wouldn’t want to accept for the risk of their computer being harmed by potential viruses.
There is a lot of potential under the keyword “Games” for the pieces to be engaging, entertaining and enticing to modern generations considering the widespread interest and consummation of digital gaming. On the other hand, in the couple cases of games under this keyword that I actually liked (Stud Poetry, for example), I don’t think had much literary value. In the case of the ELC, I don’t think digital gaming and literature seem to mesh well. A gain in one of those elements seems to be a loss in the other. All-in-all, I’d rather just read a novel or a poem and play my digital games separately. Besides Stud Poetry (Which took up about four hours of my Saturday afternoon) and carrier (becoming symborg), I wasn’t engaged by the pieces under this category in the ELC and I can’t say I’d recommend them. Using the keyword “Games” to classify these pieces gives the individual a misguided preconception with high standards that aren’t fufilled.